scoreboard objectives add Azr_SK1 dummy
scoreboard objectives add Azr_SK2 dummy
scoreboard objectives add Azr_SK3 dummy
scoreboard objectives add Azr_SK4 dummy
scoreboard objectives add Azr_SK5 dummy
scoreboard objectives add Azr_SK6 dummy
scoreboard objectives add Azr_SK7 dummy
scoreboard objectives add Azr_SK8 dummy
execute unless entity @s[scores={Azr_SK1=-20..}] run scoreboard players set @s Azr_SK1 0
execute unless entity @s[scores={Azr_SK2=-20..}] run scoreboard players set @s Azr_SK2 0
execute unless entity @s[scores={Azr_SK3=-20..}] run scoreboard players set @s Azr_SK3 0
execute unless entity @s[scores={Azr_SK4=-20..}] run scoreboard players set @s Azr_SK4 0
execute unless entity @s[scores={Azr_SK5=-20..}] run scoreboard players set @s Azr_SK5 0
execute unless entity @s[scores={Azr_SK6=-20..}] run scoreboard players set @s Azr_SK6 0
execute unless entity @s[scores={Azr_SK7=-20..}] run scoreboard players set @s Azr_SK7 0
execute unless entity @s[scores={Azr_SK8=-20..}] run scoreboard players set @s Azr_SK8 0
execute unless entity @s[scores={Azr_SK9=-20..}] run scoreboard players set @s Azr_SK9 0
execute unless entity @s[scores={Azr_SK10=-20..}] run scoreboard players set @s Azr_SK10 0
execute unless entity @s[scores={Azr_SK11=-20..}] run scoreboard players set @s Azr_SK11 0
execute unless entity @s[scores={Azr_SK12=-20..}] run scoreboard players set @s Azr_SK12 0
execute unless entity @s[scores={Azr_SK13=-20..}] run scoreboard players set @s Azr_SK13 0
tellraw @s {"text":"『亚兹列尔的中庭花园』- 灵能管理","bold":true,"color":"gold","hoverEvent":{"action":"show_text","contents":["",{"selector":"@s","color":"light_purple"},{"text":" 的个人灵能界面","color":"light_purple"}]}}
tellraw @s [{"text":"力量 Lv","color":"white"},{"score":{"name":"@s","objective":"Azr_PlyAtk"}},{"text":"  抗性 Lv","color":"white"},{"score":{"name":"@s","objective":"Azr_PlyDef"}},{"text":"  敏捷 Lv","color":"white"},{"score":{"name":"@s","objective":"Azr_PlyAgi"}},{"text":"  凝神 Lv","color":"white"},{"score":{"name":"@s","objective":"Azr_PlyCon"}},{"text":"  毅力 Lv","color":"white"},{"score":{"name":"@s","objective":"Azr_PlyMhp"}}]
execute if score @s Azr_PlyPts < @s Azr_PlyPtsH run tellraw @s [{"text":"- 有新的分配点 -","bold":true,"color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310101"}}]
execute if score @s Azr_PlyPts >= @s Azr_PlyPtsH run tellraw @s [{"text":"- 分配技能点 -","bold":true,"color":"blue","clickEvent":{"action":"run_command","value":"/trigger Common set 16310101"}}]
tellraw @s {"text":"   "}
tellraw @s [{"text":"  主动型灵能  ","color":"white"},{"text":"   [快捷键]","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310108"}}]
execute as @s[scores={Azr_SK4=0}] run tellraw @s [{"text":"治魂威慑 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入迟缓状态 | 凝潜：改为前方5格所有敌人 | 最大捕捉： 3 强度： 1 时长： 4s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310041"},"hoverEvent":{"action":"show_text","contents":{"text":"300浮世币 80影之石","color":"gold"}}}]
execute as @s[scores={Azr_SK4=1}] run tellraw @s [{"text":"治魂威慑 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入迟缓状态 | 凝潜：改为前方5格所有敌人  | 最大捕捉： 3 强度： 1 时长： 4s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310042"},"hoverEvent":{"action":"show_text","contents":{"text":"300浮世币 120影之石 最大捕捉+2 时长+1s","color":"gold"}}}]
execute as @s[scores={Azr_SK4=2}] run tellraw @s [{"text":"治魂威慑 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入迟缓状态 | 凝潜：改为前方6格所有敌人  | 最大捕捉： 5 强度： 1 时长： 5s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310043"},"hoverEvent":{"action":"show_text","contents":{"text":"600浮世币 200影之石 最大捕捉+2 时长+1s","color":"gold"}}}]
execute as @s[scores={Azr_SK4=3}] run tellraw @s [{"text":"治魂威慑 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入迟缓状态 | 凝潜：改为前方7格所有敌人  | 最大捕捉： 7 强度： 1 时长： 6s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"进化","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310044"},"hoverEvent":{"action":"show_text","contents":{"text":"600浮世币 400影之石 强度+1 最大捕捉-2 魔耗+1","color":"gold"}}}]
execute as @s[scores={Azr_SK4=4}] run tellraw @s [{"text":"判灵枷锁 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入迟缓状态 | 凝潜：改为前方8格所有敌人  | 最大捕捉： 5 强度： 2 时长： 6s 魔耗： 2","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310045"},"hoverEvent":{"action":"show_text","contents":{"text":"800浮世币 600影之石 最大捕捉+3","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320044"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 强度-1 最大捕捉+2 魔耗-1","color":"gold"}}}]
execute as @s[scores={Azr_SK4=5}] run tellraw @s [{"text":"判灵枷锁 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入迟缓状态  | 凝潜：改为前方9格所有敌人  | 最大捕捉： 8 强度： 2 时长： 6s 魔耗： 2","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320045"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 最大捕捉-3","color":"gold"}}}]
execute as @s[scores={Azr_SK1=0}] run tellraw @s [{"text":"幽毒若水 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入凋零状态 | 凝潜：改为前方5格所有敌人 | 最大捕捉： 3 强度： 1 时长： 3s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310011"},"hoverEvent":{"action":"show_text","contents":{"text":"300浮世币 50影之石","color":"gold"}}}]
execute as @s[scores={Azr_SK1=1}] run tellraw @s [{"text":"幽毒若水 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入凋零状态 | 凝潜：改为前方5格所有敌人 | 最大捕捉： 3 强度： 1 时长： 3s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310012"},"hoverEvent":{"action":"show_text","contents":{"text":"300浮世币 100影之石 最大捕捉+1 时长+2s","color":"gold"}}}]
execute as @s[scores={Azr_SK1=2}] run tellraw @s [{"text":"幽毒若水 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入凋零状态 | 凝潜：改为前方6格所有敌人 | 最大捕捉： 4 强度： 1 时长： 5s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310013"},"hoverEvent":{"action":"show_text","contents":{"text":"600浮世币 180影之石 最大捕捉+1 时长+2s","color":"gold"}}}]
execute as @s[scores={Azr_SK1=3}] run tellraw @s [{"text":"幽毒若水 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入凋零状态 | 凝潜：改为前方7格所有敌人 | 最大捕捉： 5 强度： 1 时长： 7s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"进化","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310014"},"hoverEvent":{"action":"show_text","contents":{"text":"600浮世币 360影之石 强度+1 魔耗+1","color":"gold"}}}]
execute as @s[scores={Azr_SK1=4}] run tellraw @s [{"text":"厄渊毒霾 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入凋零状态 | 凝潜：改为前方8格所有敌人 | 最大捕捉： 5 强度： 2 时长： 7s 魔耗： 2","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310015"},"hoverEvent":{"action":"show_text","contents":{"text":"800浮世币 500影之石 最大捕捉+1 时长+2s","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320014"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 强度-1 魔耗-1","color":"gold"}}}]
execute as @s[scores={Azr_SK1=5}] run tellraw @s [{"text":"厄渊毒霾 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"使周身圆形区域内的敌人陷入凋零状态 | 凝潜：改为前方9格所有敌人 | 最大捕捉： 6 强度： 2 时长： 9s 魔耗： 2","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320015"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 最大捕捉-1 时长-2","color":"gold"}}}]
execute as @s[scores={Azr_SK7=0},tag=SeGa_StandLastA] run tellraw @s [{"text":"铃兰之风 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"召唤持续恢复生命的区域 | 凝潜：使队伍中的所有成员瞬间恢复I 但自己受到瞬间伤害II | 范围： 2 强度： 1 时长： 2s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310071"},"hoverEvent":{"action":"show_text","contents":{"text":"光明精华 × 6","color":"gold"}}}]
execute as @s[scores={Azr_SK7=0},tag=!SeGa_StandLastA] run tellraw @s [{"text":"铃兰之风 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"召唤持续恢复生命的区域 | 凝潜：使队伍中的所有成员瞬间恢复I 但自己受到瞬间伤害II | 范围： 2 强度： 1 时长： 2s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_gray","hoverEvent":{"action":"show_text","contents":{"text":"只能在游戏中解封！","color":"dark_red"}}}]
execute as @s[scores={Azr_SK7=1}] run tellraw @s [{"text":"铃兰之风 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"召唤持续恢复生命的区域 | 凝潜：使队伍中的所有成员瞬间恢复I 但自己受到瞬间伤害II | 范围： 2 强度： 1 时长： 2s 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310072"},"hoverEvent":{"action":"show_text","contents":{"text":"500影之石 时长+2s 范围+1 魔耗+1","color":"gold"}}}]
execute as @s[scores={Azr_SK7=2}] run tellraw @s [{"text":"铃兰之风 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"召唤持续恢复生命的区域 | 凝潜：使队伍中的所有成员瞬间恢复I 但自己受到瞬间伤害I | 范围： 3 强度： 1 时长： 4s 魔耗： 2","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310073"},"hoverEvent":{"action":"show_text","contents":{"text":"500影之石 时长+2s","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320072"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 时长-2s 范围-1 魔耗-1","color":"gold"}}}]
execute as @s[scores={Azr_SK7=3}] run tellraw @s [{"text":"铃兰之风 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"召唤持续恢复生命的区域 | 凝潜：使队伍中的所有成员瞬间恢复I 但自己受到瞬间伤害I | 范围： 3 强度： 1 时长： 6s 魔耗： 2","color":"white"}}},{"text":"   "},{"text":"进化","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310074"},"hoverEvent":{"action":"show_text","contents":{"text":"800影之石 范围+1 强度+1 时长-3s 魔耗+1","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320073"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 时长-2s","color":"gold"}}}]
execute as @s[scores={Azr_SK7=4}] run tellraw @s [{"text":"花卉领域 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"召唤持续恢复生命的区域 | 凝潜：使队伍中的所有成员瞬间恢复II 但自己受到瞬间伤害II | 范围： 4 强度： 2 时长： 3s 魔耗： 3","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310075"},"hoverEvent":{"action":"show_text","contents":{"text":"800影之石 时长+2s","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320074"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 范围-1 强度-1 时长+3s 魔耗-1","color":"gold"}}}]
execute as @s[scores={Azr_SK7=5}] run tellraw @s [{"text":"花卉领域 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"召唤持续恢复生命的区域 | 凝潜：使队伍中的所有成员瞬间恢复II 但自己受到瞬间伤害II | 范围： 4 强度： 2 时长： 5s 魔耗： 3","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320075"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 时长-2s","color":"gold"}}}]
execute as @s[scores={Azr_SK9=1}] run tellraw @s [{"text":"残城箭影 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"朝自己最接近的方向射出三支致命箭矢 | 凝潜：改为召唤力天使光球 | 伤害倍数： 3 穿透次数： 0 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310092"},"hoverEvent":{"action":"show_text","contents":{"text":"500影之石 穿透次数+1","color":"gold"}}}]
execute as @s[scores={Azr_SK9=2}] run tellraw @s [{"text":"残城箭影 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"朝自己最接近的方向射出三支致命箭矢 | 凝潜：改为召唤力天使光球 | 伤害倍数： 3 穿透次数： 1 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310093"},"hoverEvent":{"action":"show_text","contents":{"text":"600影之石 伤害倍数+2","color":"gold"}}}]
execute as @s[scores={Azr_SK9=3}] run tellraw @s [{"text":"残城箭影 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"朝自己最接近的方向射出三支致命箭矢 | 凝潜：改为召唤力天使光球 | 伤害倍数： 5 穿透次数： 1 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310094"},"hoverEvent":{"action":"show_text","contents":{"text":"700影之石 穿透次数+1","color":"gold"}}}]
execute as @s[scores={Azr_SK9=4}] run tellraw @s [{"text":"残城箭影 Lv4","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"朝自己最接近的方向射出三支致命箭矢 | 凝潜：改为召唤力天使光球 | 伤害倍数： 5 穿透次数： 2 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"}]
execute as @s[scores={Azr_SK9=5}] run tellraw @s [{"text":"残城箭影 Lv4","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"朝自己最接近的方向射出三支致命箭矢 | 凝潜：改为召唤力天使光球 | 伤害倍数： 7 穿透次数： 2 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"}]
execute as @s[scores={Azr_SK11=1}] run tellraw @s [{"text":"螺旋风压 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"将身边的敌人暴吹而开 | 凝潜：范围+2 魔耗+1 | 作用范围： 1.3 距离： 1 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310112"},"hoverEvent":{"action":"show_text","contents":{"text":"500影之石 作用范围增加 吹飞距离增加","color":"gold"}}}]
execute as @s[scores={Azr_SK11=2}] run tellraw @s [{"text":"螺旋风压 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"将身边的敌人暴吹而开 | 凝潜：范围+2 魔耗+1 | 作用范围： 1.9 距离： 2 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310113"},"hoverEvent":{"action":"show_text","contents":{"text":"600影之石 作用范围增加 吹飞距离增加","color":"gold"}}}]
execute as @s[scores={Azr_SK11=3}] run tellraw @s [{"text":"螺旋风压 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"将身边的敌人暴吹而开 | 凝潜：范围+2 魔耗+1 | 作用范围： 2.5 距离： 3 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310114"},"hoverEvent":{"action":"show_text","contents":{"text":"700影之石 作用范围增加 吹飞距离增加","color":"gold"}}}]
execute as @s[scores={Azr_SK11=4}] run tellraw @s [{"text":"螺旋风压 Lv4","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"将身边的敌人暴吹而开 | 凝潜：范围+2 魔耗+1 | 作用范围： 3.1 距离： 4 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"}]
execute as @s[scores={Azr_SK11=5}] run tellraw @s [{"text":"螺旋风压 Lv4","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"将身边的敌人暴吹而开 | 凝潜：范围+2 魔耗+1 | 作用范围： 3.1 距离： 4 魔耗： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"}]
tellraw @s {"text":"   "}
tellraw @s {"text":"  触发型灵能  ","color":"white"}
execute as @s[scores={Azr_SK2=0,Azr_SK3=..3}] run tellraw @s [{"text":"嗜血狂袭 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"每造成一定伤害后 生命瞬间恢复 | 需求： 120 强度： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310021"},"hoverEvent":{"action":"show_text","contents":{"text":"200浮世币 100影之石","color":"gold"}}}]
execute as @s[scores={Azr_SK2=1,Azr_SK3=..2}] run tellraw @s [{"text":"嗜血狂袭 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"每造成一定伤害后 生命瞬间恢复 | 需求： 120 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310022"},"hoverEvent":{"action":"show_text","contents":{"text":"500浮世币 200影之石 需求-20","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320021"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK2=2,Azr_SK3=..1}] run tellraw @s [{"text":"嗜血狂袭 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"每造成一定伤害后 生命瞬间恢复 | 需求： 100 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310023"},"hoverEvent":{"action":"show_text","contents":{"text":"800浮世币 300影之石 需求-20","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320022"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 需求+20","color":"gold"}}}]
execute as @s[scores={Azr_SK2=3}] run tellraw @s [{"text":"嗜血狂袭 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"每造成一定伤害后 生命瞬间恢复 | 需求： 80 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320023"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 需求+20","color":"gold"}}}]
execute as @s[scores={Azr_SK2=0,Azr_SK3=4..}] run tellraw @s [{"text":"嗜血狂袭 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"每造成一定伤害后 生命瞬间恢复 | 需求： 120 强度： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}}]
execute as @s[scores={Azr_SK2=1,Azr_SK3=3..}] run tellraw @s [{"text":"嗜血狂袭 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"每造成一定伤害后 生命瞬间恢复 | 需求： 120 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320021"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK2=2,Azr_SK3=2..}] run tellraw @s [{"text":"嗜血狂袭 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"每造成一定伤害后 生命瞬间恢复 | 需求： 100 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320022"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 需求+10","color":"gold"}}}]
#execute as @s[scores={Azr_SK3=0,Azr_SK2=..3}] run tellraw @s [{"text":"光缭百剑 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"连击时获得攻击力增强效果 | 持续： 0.2s 强度： 110%","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310031"},"hoverEvent":{"action":"show_text","contents":{"text":"200浮世币 100影之石","color":"gold"}}}]
#execute as @s[scores={Azr_SK3=1,Azr_SK2=..2}] run tellraw @s [{"text":"光缭百剑 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时获得攻击力增强效果 | 持续： 0.2s 强度： 110%","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310032"},"hoverEvent":{"action":"show_text","contents":{"text":"500浮世币 200影之石 持续+0.5s 强度+5%","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320031"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
#execute as @s[scores={Azr_SK3=2,Azr_SK2=..1}] run tellraw @s [{"text":"光缭百剑 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时获得攻击力增强效果 | 持续： 0.25s 强度： 115%","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310033"},"hoverEvent":{"action":"show_text","contents":{"text":"800浮世币 300影之石 持续+0.5s 强度+5%","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320032"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 持续-0.5s 强度-5%","color":"gold"}}}]
#execute as @s[scores={Azr_SK3=3}] run tellraw @s [{"text":"光缭百剑 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时获得攻击力增强效果 | 持续： 0.3s 强度： 120%","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320033"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 持续-0.5s 强度-5%","color":"gold"}}}]
#execute as @s[scores={Azr_SK3=0,Azr_SK2=4..}] run tellraw @s [{"text":"光缭百剑 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"连击时获得攻击力增强效果 | 持续： 0.2s 强度： 110%","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}}]
#execute as @s[scores={Azr_SK3=1,Azr_SK2=3..}] run tellraw @s [{"text":"光缭百剑 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时获得攻击力增强效果 | 持续： 0.2s 强度： 110%","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320031"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
#execute as @s[scores={Azr_SK3=2,Azr_SK2=2..}] run tellraw @s [{"text":"光缭百剑 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时获得攻击力增强效果 | 持续： 0.25s 强度： 115%","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320032"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 持续-0.5s 强度-5%","color":"gold"}}}]

execute as @s[scores={Azr_SK3=0,Azr_SK2=..3}] run tellraw @s [{"text":"光缭百剑 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"连击时一定概率获得力量+抗性效果 | 持续： 1s 概率： 33% 强度： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310031"},"hoverEvent":{"action":"show_text","contents":{"text":"200浮世币 100影之石","color":"gold"}}}]
execute as @s[scores={Azr_SK3=1,Azr_SK2=..2}] run tellraw @s [{"text":"光缭百剑 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时一定概率获得力量+抗性效果 | 持续： 1s 概率： 33% 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310032"},"hoverEvent":{"action":"show_text","contents":{"text":"500浮世币 200影之石 持续+1s","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320031"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK3=2,Azr_SK2=..1}] run tellraw @s [{"text":"光缭百剑 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时一定概率获得力量+抗性效果 | 持续： 2s 概率： 33% 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310033"},"hoverEvent":{"action":"show_text","contents":{"text":"800浮世币 300影之石 概率+17%","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320032"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 持续-1s","color":"gold"}}}]
execute as @s[scores={Azr_SK3=3}] run tellraw @s [{"text":"光缭百剑 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时一定概率获得力量+抗性效果 | 持续： 2s 概率： 50% 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320033"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 概率-17%","color":"gold"}}}]
execute as @s[scores={Azr_SK3=0,Azr_SK2=4..}] run tellraw @s [{"text":"光缭百剑 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"连击时一定概率获得力量+抗性效果 | 持续： 1s 概率： 33% 强度： 1","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}}]
execute as @s[scores={Azr_SK3=1,Azr_SK2=3..}] run tellraw @s [{"text":"光缭百剑 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时一定概率获得力量+抗性效果 | 持续： 1s 概率： 33% 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320031"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK3=2,Azr_SK2=2..}] run tellraw @s [{"text":"光缭百剑 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"连击时一定概率获得力量+抗性效果 | 持续： 2s 概率： 33% 强度： 1","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320032"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 持续-1s","color":"gold"}}}]
execute as @s[scores={Azr_SK8=0},tag=SeGa_StandLastA] run tellraw @s [{"text":"膳食搭配 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"食用腐肉可以解毒","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310081"},"hoverEvent":{"action":"show_text","contents":{"text":"腐肉×10","color":"gold"}}}]
execute as @s[scores={Azr_SK8=1},tag=SeGa_StandLastA] run tellraw @s [{"text":"膳食搭配 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"食用腐肉可以解毒","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310082"},"hoverEvent":{"action":"show_text","contents":{"text":"腐烂的尸首×1 使西瓜也能解毒","color":"gold"}}}]
execute as @s[scores={Azr_SK8=0},tag=!SeGa_StandLastA] run tellraw @s [{"text":"膳食搭配 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"食用腐肉可以解毒","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_gray","hoverEvent":{"action":"show_text","contents":{"text":"只能在游戏中解封！","color":"dark_red"}}}]
execute as @s[scores={Azr_SK8=1},tag=!SeGa_StandLastA] run tellraw @s [{"text":"膳食搭配 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"食用腐肉可以解毒","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray","hoverEvent":{"action":"show_text","contents":{"text":"只能在游戏中升级！","color":"dark_red"}}}]
execute as @s[scores={Azr_SK8=2}] run tellraw @s [{"text":"膳食搭配 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"食用腐肉或西瓜可以解毒","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"}]
execute as @s[scores={Azr_SK5=0,Azr_SK6=..3}] run tellraw @s [{"text":"备选策略 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"增加1行<道具>类型的商店栏","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310051"},"hoverEvent":{"action":"show_text","contents":{"text":"500浮世币 300影之石","color":"gold"}}}]
execute as @s[scores={Azr_SK5=1,Azr_SK6=..2}] run tellraw @s [{"text":"备选策略 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"增加1行<道具>类型的商店栏","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310052"},"hoverEvent":{"action":"show_text","contents":{"text":"500浮世币 500影之石 增加<武器>商店栏","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320051"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK5=2,Azr_SK6=..1}] run tellraw @s [{"text":"备选策略 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"增加1行<道具>与<武器>类型的商店栏","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310053"},"hoverEvent":{"action":"show_text","contents":{"text":"500浮世币 700影之石 增加<防具>商店栏","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320052"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 失去额外的<武器>商店栏","color":"gold"}}}]
execute as @s[scores={Azr_SK5=3}] run tellraw @s [{"text":"备选策略 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"增加1行<道具>与<武器>与<防具>类型的商店栏","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320053"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 失去额外的<防具>商店栏","color":"gold"}}}]
execute as @s[scores={Azr_SK5=0,Azr_SK6=4..}] run tellraw @s [{"text":"备选策略 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"增加1行<道具>类型的商店栏","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}}]
execute as @s[scores={Azr_SK5=1,Azr_SK6=3..}] run tellraw @s [{"text":"备选策略 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"增加1行<道具>类型的商店栏","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320051"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK5=2,Azr_SK6=2..}] run tellraw @s [{"text":"备选策略 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"增加1行<道具>与<武器>类型的商店栏","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320052"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 失去额外的<武器>商店栏","color":"gold"}}}]
execute as @s[scores={Azr_SK6=0,Azr_SK5=..3}] run tellraw @s [{"text":"宝石切割 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"捡起绿宝石时一定概率翻倍 | 概率： 10%","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310061"},"hoverEvent":{"action":"show_text","contents":{"text":"500浮世币 200影之石","color":"gold"}}}]
execute as @s[scores={Azr_SK6=1,Azr_SK5=..2}] run tellraw @s [{"text":"宝石切割 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"捡起绿宝石时一定概率翻倍 | 概率： 10%","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310062"},"hoverEvent":{"action":"show_text","contents":{"text":"750浮世币 300影之石 概率+10%","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320061"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK6=2,Azr_SK5=..1}] run tellraw @s [{"text":"宝石切割 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"捡起绿宝石时一定概率翻倍 | 概率： 20%","color":"white"}}},{"text":"   "},{"text":"升级","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310063"},"hoverEvent":{"action":"show_text","contents":{"text":"1000浮世币 400影之石 概率+13%","color":"gold"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320062"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 概率-10%","color":"gold"}}}]
execute as @s[scores={Azr_SK6=3}] run tellraw @s [{"text":"宝石切割 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"捡起绿宝石时一定概率翻倍 | 概率： 33%","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_gray"},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320063"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 概率-13%","color":"gold"}}}]
execute as @s[scores={Azr_SK6=0,Azr_SK5=4..}] run tellraw @s [{"text":"宝石切割 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"捡起绿宝石时一定概率翻倍 | 概率： 10%","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}}]
execute as @s[scores={Azr_SK6=1,Azr_SK5=3..}] run tellraw @s [{"text":"宝石切割 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"捡起绿宝石时一定概率翻倍 | 概率： 10%","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320061"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 封印灵能","color":"gold"}}}]
execute as @s[scores={Azr_SK6=2,Azr_SK5=2..}] run tellraw @s [{"text":"宝石切割 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"捡起绿宝石时一定概率翻倍 | 概率： 20%","color":"white"}}},{"text":"   "},{"text":"升级","color":"dark_red","hoverEvent":{"action":"show_text","contents":{"text":"灵能冲突！","color":"dark_red"}}},{"text":"   "},{"text":"降级","color":"red","clickEvent":{"action":"run_command","value":"/trigger Common set 16320062"},"hoverEvent":{"action":"show_text","contents":{"text":"退还全款 概率-10%","color":"gold"}}}]
execute as @s[scores={Azr_SK10=1}] run tellraw @s [{"text":"滞空斩击 Lv1","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"腾空时 攻击速度×1.2","color":"white"}}}]
execute as @s[scores={Azr_SK10=2}] run tellraw @s [{"text":"滞空斩击 Lv2","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"腾空时 攻击速度×1.4","color":"white"}}}]
execute as @s[scores={Azr_SK10=3}] run tellraw @s [{"text":"滞空斩击 Lv3","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"腾空时 攻击速度×1.6","color":"white"}}}]
execute as @s[scores={Azr_SK10=4}] run tellraw @s [{"text":"滞空斩击 Lv4","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"腾空时 攻击速度×1.8","color":"white"}}}]
execute as @s[scores={Azr_SK10=5}] run tellraw @s [{"text":"滞空斩击 Lv5","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"腾空时 攻击速度×2.0","color":"white"}}}]
execute as @s[scores={Azr_SK10=6}] run tellraw @s [{"text":"滞空斩击 Lv6","color":"white","hoverEvent":{"action":"show_text","contents":{"text":"腾空时 攻击速度×2.2","color":"white"}}}]
execute as @s[scores={Azr_SK12=0,Azr_PlyPtsH=16..},tag=SeGa_StandLastA] run tellraw @s [{"text":"多维构筑 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"使用机械弩时 10%概率不消耗机械箭","color":"white"}}},{"text":"   "},{"text":"解封","color":"green","clickEvent":{"action":"run_command","value":"/trigger Common set 16310121"},"hoverEvent":{"action":"show_text","contents":{"text":"软金×5","color":"gold"}}}]
execute as @s[scores={Azr_SK12=1,Azr_PlyPtsH=16..},tag=SeGa_StandLastA] run tellraw @s [{"text":"多维构筑 Lv1","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"使用机械弩时 10%概率不消耗机械箭","color":"white"}}}]
execute as @s[scores={Azr_SK12=0,Azr_PlyPtsH=16..},tag=!SeGa_StandLastA] run tellraw @s [{"text":"多维构筑 Lv0","color":"gray","hoverEvent":{"action":"show_text","contents":{"text":"使用机械弩时 10%概率不消耗机械箭","color":"white"}}},{"text":"   "},{"text":"解封","color":"dark_gray","hoverEvent":{"action":"show_text","contents":{"text":"只能在游戏中解封！","color":"dark_red"}}}]

tellraw @s {"text":"   "}
tellraw @s [{"text":"  浮世币余额：  ","color":"yellow"},{"score":{"name":"@s","objective":"Perm_PersonFSB"}}]
tellraw @s [{"text":"  持有的影之石：  ","color":"yellow"},{"score":{"name":"@s","objective":"Perm_PersonSHD"}}]
tellraw @s {"text":"   "}
scoreboard players set @s Common 0